Search this site
Embedded Files
  • Home
  • Tech Art
  • Design
  • Game
  • Resume
  • About me
 
  • Home
  • Tech Art
  • Design
  • Game
  • Resume
  • About me
  • More
    • Home
    • Tech Art
    • Design
    • Game
    • Resume
    • About me

 

 

Realtime Itano Circus (Procedural Missile Trail)

Animatable Drone Show (3D mesh to Matrix Drone)

Procedural/Modular Building

Procedural Planet Generator

Painterly pipeline in Unity using HLSL compute shaders

Mizuyashiki

Based in Salt Lake City UT, Li-Yu Sun is a multi-disciplinary game developer and technical artist. With expertise in game design, technical art, programming, Artificial Intelligence, and music composition, he graduated with a Bachelor of Arts in Art & Design: Game and Playable Media from the University of California, Santa Cruz in March 2024. Currently, he is pursuing a Master's degree in Entertainment Art & Engineering at the University of Utah, and his focus lies in Technical Art and Game engineering encompassing shaders, VFX, light,  stylization, procedural generation, postprocessing, and more.

HOME

ART

DESIGN

GAME

RESUME

ABOUT ME

LinkedInLinkGitHubLink
Google Sites
Report abuse
Google Sites
Report abuse