EDUCATION
University of Utah August 2024 – May 2026 (Expected)
Master of Entertainment Art and Engineering (MEAE) in Technical Art Track
University of California, Santa Cruz August 2022 – March 2024
Bachelor of Arts (B.A.) in Art & Design: Game & Playable Media (Junior/Senior GPA: 3.93/4.0 on Dean's Honors)
EXPERIENCE
3D Artist, Demon Jam (LLC) March 2024 - March 2025
Created 3D props and enemy models for a UE5 third-person action game
Developed procedural animation system in UE5 for arthropod-type animal/insects
3D/Technical Artist, UCSC Game Design & Art Collaboration March 2023 - March 2024
Created pixel/2D character sprite sheets and texture atlas files for phaser 3 based endless runner game
Created 3D art and animation with custom shaders and integrated them in Unity/Unreal
Co-developed the game Chromatic Conundrum as Artist in team Unity Wizard & won the Student Choice Awards for Fun
Mentor, UCSC Slug Mentor Network September 2023 - March 2024
Mentored & instructed several first-year undergraduates regarding campus/career resources
Communicated with the UCSC Slug Mentor Collective to give feedback on the mentees’ status
PROJECTS
Emotion-Based Game Input via CNN, Independent Gamedev Coalition, UCSC Oct 2023 – Mar 2024
Built a 3-class CNN (neutral/happy/surprised) with TensorFlow and OpenCV for real-time webcam input
Designed preprocessing and prediction pipeline for in-game emotion-based control in Tic Tac Toe
Achieved 85%+ test accuracy and integrated camera-driven UX as a novel no-controller input method
Stylized Painterly Rendering Shader, Serious Games Research, University of Utah Sep 2024 – Oct 2024
Developed a stylized painterly rendering pipeline in Unity using HLSL compute shaders
Implemented edge detection, quantization & coverage map optimization with Sobel-based flow fields
Designed a real-time GPU-parallel system for large-scale pixel simulation with adjustable art controls
Itano Circus Missile Behavior Simulation, Research Project, University of Utah Sep 2024 – Nov 2024
Designed a missile swarm behavior system inspired by anime-style "Itano Circus" dynamics
Implemented procedural path offset using Perlin noise and flocking mechanics
Integrated predictive overshoot, target switching, and explosion feedback for combat cinematics
TECHNICAL SKILLS
Programming Language & Game Engine
Proficient in C++, C#, Java, JavaScript, HTML, Python, Processing
Experience with graphic search, behavior tree, PCG, genetic algorithm, deep learning in Python
Experienced with game engines such as Construct 3, RPG Maker, Phaser 3, Unity, and Unreal
Industrial Software & Design Tool
Proficient with DCCs such as Blender, Houdini, Maya, Zbrush, and Substance Designer/Painter
Proficient with graphic processing tools such as Adobe Illustrator, Photoshop, After Effects, and Premier Pro
Experience with graphic and UI/UX design adhering to industry standard
Experience with sound design and music composition via Audacity and open-source MIDI software
Communication & Collaboration
Fluent in English, Japanese, and Mandarin with multicultural backgrounds
Proficient with word/data processing tools such as Microsoft Word, Excel, and PowerPoint
Experience with research and analytical critiques in fields of art & design, automobile, digital media
Experience with team collaboration, source control, and production tools (e.g., GitHub,Perforce, Trello, Jira)