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EDUCATION


University of Utah                                     August 2024 – May 2026 (Expected)

Master of Entertainment Art and Engineering (MEAE) in Technical Art Track                            (GPA: 3.955/4.0)


University of California, Santa Cruz                                             August 2022 – March 2024

Bachelor of Arts (B.A.) in Art & Design: Game & Playable Media         (Junior/Senior GPA: 3.93/4.0 on Dean's Honors)

EXPERIENCE

Graduate Teaching Assistant, University of Utah                                              August 2025 - Now

Animation for Games

  • Supported instruction in character animation, rigging, and motion capture workflows using Maya and Unreal Engine

  • Assisted undergraduate students with motion capture editing, retargeting, and animation state machine setup to integrate player-driven interactions within game engines; provided feedback on corresponding assignments

Tech Art I

  • Guided first-year grad students in python scripting for Maya, developing automation tools for rigging, asset pipelines, and procedural workflows; provided feedback on scripting best practices and tool design

  • Collaborated with faculty to reinforce cross-disciplinary problem-solving and technical art principles, mentoring students on both artistic quality and technical constraints in game development


Technical Artist, Tencent Games                                                           May 2025 - August 2025

Unpublished R&D Project [Stylized, Unreal 5]

  • Developed python script for streamlining the rigs for CG character & optimizing the framerate in Maya

  • Problem-solving for the irregular mesh deforms during import/export from Maya to Unreal, added extra pipeline standards for the import process

Unpublished R&D Project [Realistic, Unreal 5]

  • Research on home-brew custom Metahuman pipelines, wrote technical documents for internal tech-share presentations

  • Research on the latest Metahuman pipeline (UE5.6), adapted Metahuman Animator’s latest depth-based facial expression capture into custom Metahuman pipelines and ML-based deformer training

Arena Breakout: Infinite [Realistic, Unreal 4]

  • Maintained & optimized the skeleton-based pseudo-physics system (in C++) and wrote technical documentations for internal tech-share presentations

  • Developed custom Anim nodes (in C++) within the unreal animation blueprint system and wrote internal tutorials

PROJECTS

Emotion-Based Game Input via CNN, Independent Gamedev Coalition, UCSC     Oct 2023 – Mar 2024

  • Built a 3-class CNN (neutral/happy/surprised) with TensorFlow and OpenCV for real-time webcam input

  • Designed preprocessing and prediction pipeline for in-game emotion-based control in Tic Tac Toe

  • Achieved 85%+ test accuracy and integrated camera-driven UX as a novel no-controller input method


Stylized Painterly Rendering Shader, Serious Games Research, University of Utah      Sep 2024 – Oct 2024

  • Developed a stylized painterly rendering pipeline in Unity using HLSL compute shaders

  • Implemented edge detection, quantization & coverage map optimization with Sobel-based flow fields

  • Designed a real-time GPU-parallel system for large-scale pixel simulation with adjustable art controls


Itano Circus Missile Behavior Simulation, Research Project, University of Utah        Sep 2024 – Nov 2024

  • Designed a missile swarm behavior system inspired by anime-style "Itano Circus" dynamics

  • Implemented procedural path offset using Perlin noise and flocking mechanics

  • Integrated predictive overshoot, target switching, and explosion feedback for combat cinematics



TECHNICAL SKILLS


Programming Language & Game Engine

  • Proficient in C++, C#, Java, JavaScript, HTML, Python, Processing

  • Experience with graphic search, behavior tree, PCG, genetic algorithm, deep learning in Python

  • Experienced with game engines such as Construct 3, RPG Maker, Phaser 3, Unity, and Unreal


Industrial Software & Design Tool

  • Proficient with DCCs such as Blender, Houdini, Maya, Zbrush, and Substance Designer/Painter

  • Proficient with graphic processing tools such as Adobe Illustrator, Photoshop, After Effects, and Premier Pro

  • Experience with graphic and UI/UX design adhering to industry standard

  • Experience with sound design and music composition via Audacity and open-source MIDI software


Communication & Collaboration

  • Fluent in English, Japanese, and Mandarin with multicultural backgrounds

  • Proficient with word/data processing tools such as Microsoft Word, Excel, and PowerPoint

  • Experience with research and analytical critiques in fields of art & design, automobile, digital media 

  • Experience with team collaboration, source control, and production tools (e.g., GitHub,Perforce, Trello, Jira) 

Based in Salt Lake City UT, Li-Yu Sun is a multi-disciplinary game developer and technical artist. With expertise in game design, technical art, programming, Artificial Intelligence, and music composition, he graduated with a Bachelor of Arts in Art & Design: Game and Playable Media from the University of California, Santa Cruz in March 2024. Currently, he is pursuing a Master's degree in Entertainment Art & Engineering at the University of Utah, and his focus lies in Technical Art and Game engineering encompassing shaders, VFX, light,  stylization, procedural generation, postprocessing, and more.

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