Search this site
Embedded Files
  • Home
  • Tech Art
  • Design
  • Game
  • Resume
  • About me
 
  • Home
  • Tech Art
  • Design
  • Game
  • Resume
  • About me
  • More
    • Home
    • Tech Art
    • Design
    • Game
    • Resume
    • About me

Downloadable PDF

EDUCATION


University of Utah                                     August 2024 – May 2026 (Expected)

Master of Entertainment Art and Engineering (MEAE) in Technical Art Track


University of California, Santa Cruz                                             August 2022 – March 2024

Bachelor of Arts (B.A.) in Art & Design: Game & Playable Media         (Junior/Senior GPA: 3.93/4.0 on Dean's Honors)

EXPERIENCE

3D Artist, Demon Jam (LLC)                                           March 2024 - March 2025

  • Created 3D props and enemy models for a UE5 third-person action game

  • Developed procedural animation system in UE5 for arthropod-type animal/insects


3D/Technical Artist, UCSC Game Design & Art Collaboration                             March 2023 - March 2024

  • Created pixel/2D character sprite sheets and texture atlas files for phaser 3 based endless runner game

  • Created 3D art and animation with custom shaders and integrated them in Unity/Unreal

  • Co-developed the game Chromatic Conundrum as Artist in team Unity Wizard & won the Student Choice Awards for Fun


Mentor, UCSC Slug Mentor Network                 September 2023 - March 2024

  • Mentored & instructed several first-year undergraduates regarding campus/career resources

  • Communicated with the UCSC Slug Mentor Collective to give feedback on the mentees’ status

PROJECTS

Emotion-Based Game Input via CNN, Independent Gamedev Coalition, UCSC     Oct 2023 – Mar 2024

  • Built a 3-class CNN (neutral/happy/surprised) with TensorFlow and OpenCV for real-time webcam input

  • Designed preprocessing and prediction pipeline for in-game emotion-based control in Tic Tac Toe

  • Achieved 85%+ test accuracy and integrated camera-driven UX as a novel no-controller input method


Stylized Painterly Rendering Shader, Serious Games Research, University of Utah      Sep 2024 – Oct 2024

  • Developed a stylized painterly rendering pipeline in Unity using HLSL compute shaders

  • Implemented edge detection, quantization & coverage map optimization with Sobel-based flow fields

  • Designed a real-time GPU-parallel system for large-scale pixel simulation with adjustable art controls


Itano Circus Missile Behavior Simulation, Research Project, University of Utah        Sep 2024 – Nov 2024

  • Designed a missile swarm behavior system inspired by anime-style "Itano Circus" dynamics

  • Implemented procedural path offset using Perlin noise and flocking mechanics

  • Integrated predictive overshoot, target switching, and explosion feedback for combat cinematics



TECHNICAL SKILLS


Programming Language & Game Engine

  • Proficient in C++, C#, Java, JavaScript, HTML, Python, Processing

  • Experience with graphic search, behavior tree, PCG, genetic algorithm, deep learning in Python

  • Experienced with game engines such as Construct 3, RPG Maker, Phaser 3, Unity, and Unreal


Industrial Software & Design Tool

  • Proficient with DCCs such as Blender, Houdini, Maya, Zbrush, and Substance Designer/Painter

  • Proficient with graphic processing tools such as Adobe Illustrator, Photoshop, After Effects, and Premier Pro

  • Experience with graphic and UI/UX design adhering to industry standard

  • Experience with sound design and music composition via Audacity and open-source MIDI software


Communication & Collaboration

  • Fluent in English, Japanese, and Mandarin with multicultural backgrounds

  • Proficient with word/data processing tools such as Microsoft Word, Excel, and PowerPoint

  • Experience with research and analytical critiques in fields of art & design, automobile, digital media 

  • Experience with team collaboration, source control, and production tools (e.g., GitHub,Perforce, Trello, Jira) 

Based in Salt Lake City UT, Li-Yu Sun is a multi-disciplinary game developer and technical artist. With expertise in game design, technical art, programming, Artificial Intelligence, and music composition, he graduated with a Bachelor of Arts in Art & Design: Game and Playable Media from the University of California, Santa Cruz in March 2024. Currently, he is pursuing a Master's degree in Entertainment Art & Engineering at the University of Utah, and his focus lies in Technical Art and Game engineering encompassing shaders, VFX, light,  stylization, procedural generation, postprocessing, and more.

HOME

ART

DESIGN

GAME

RESUME

ABOUT ME

LinkedInLinkGitHubLink
Google Sites
Report abuse
Google Sites
Report abuse